This month marks the 15 year anniversary of the release of Shining Force: The Resurrection of Dark Dragon on the GBA, itself a remake of the Sega title Shining Force: The Legacy of Great Intention.
Shining Force remains one of may favourite RPG experiences on any system, and I sank a ridiculous amount of hours into both this and its sequel. The turn-based battles alternated between being great fun skirmishes and frustratingly difficult epics, and the worlds themselves were steeped in high fantasy tropes and concepts.
It’s like Fire Emblem, only (whisper it!) better.
The anniversary comes at a pretty neat time for me. I had recently started playing through the first game anyway, and it reminded me of two things: